Scrap Daddies
2026Fast paced, extraction shooter. Project oversight, generalist gameplay programming.
View on Steam17 years across console, mobile, PC, VR and educational hardware. This is my personal credits list. Each title was shipped by the studio I worked for at the time (as employee); rights to every game and its artwork belong to the respective studio and publisher.
Fast paced, extraction shooter. Project oversight, generalist gameplay programming.
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Flagship multiplayer social-deduction survival title. Led live service across all console platforms.
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Long-running top-grossing mobile title. Live updates, analytics and prototyping during my tenure.
About the game
Online game for the POGO games platform. Technical oversight, management and liaison to Electronic Arts.
View game
VR strategy game. Designed VR comfort and personal-space systems in Unity.
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Free-to-play live-service mobile launch. Built procedural terrain, asset bundles and BaaS integration.
Game on Facebook
4-player co-op platformer — Xbox Live Arcade. Enemy behaviours.
About the game
Card battler — PS3 port built from the existing Xbox 360 codebase, released on PSN.
About the game
Action-RPG — Level creation tools, combat mechanics.
About the game
Trio of licensed children's titles on Leapfrog hardware. Project lead, multiple minigames logic.
Available now for contract programming, technical leadership, prototype work and short consulting engagements. PEI-based, fully remote across Canadian time zones.