17+ years in the games industry leading engineering teams, architecting scalable systems, and shipping live-service titles across PC, console, mobile, and VR.
I specialize in technical leadership, backend architecture, CI/CD, and performance optimization, with a strong background in Unity, C#, C++, and cloud-backed live services.
Aligning teams on shared architecture, mentoring engineers, and delivering features on tight timelines.
Designing and operating backend services, BaaS integrations, and deployment pipelines for live games.
Improving frame rates, memory usage, and load times across console, PC, mobile, and VR platforms.